D&D History: The OGL Era


Warning!

This event is not a current year's event. Below is for informational and historical purposes only!

Start Date & Time Friday - 6:00 PM CST
Duration 1.0 hours
Type Seminar
System Seminar
Location TBD
Gaming Experience Newcomers Welcome
Age Range All Ages (6+)
Host Mike Mearls
With Teos Abadia
Shawn Merwin
Elisa Teague
Michael Shea

Ticket Information

Cost $0.00
Availability 0 of 42 available

In 2000 with the release of the Open Gaming License (OGL), D&D fans could create, share, and sell content usable with the world’s most popular TTRPG. For over two decades, D&D enjoyed a massive creator community that helped drive the game forward. Yet, the OGL also created Pathfinder, D&D’s biggest competitor. In 2023, Wizards of the Coast attempted to cancel the license, leading to a tremendous backlash. In this panel, content creators discuss the OGL, its future, and its impact.

Special Guest

Mike Mearls

Mike Mearls has spent 25 years as a game designer, working primarily on tabletop RPGs. He led the creation of 5th edition D&D and played a critical role in the development of 4th edition. He spent three years working on Magic: the Gathering and now works on TTRPGs at Chaosium. Aside from D&D, he designed the Iron Heroes RPG and worked on a variety of other games, including Unknown Armies, Feng Shui, and Hunter: the Reckoning. His board game work includes Castle Ravenloft, Betrayal at Baldur's Gate, Axis & Allies & Zombies, and Dungeon Mayhem.