D&D History: The OGL Era
Warning!
This event is not a current year's event. Below is for informational and historical purposes only!
| Start Date & Time | Friday - 6:00 PM CST |
| Duration | 1.0 hours |
| Type | Seminar |
| System | Seminar |
| Location | TBD |
| Gaming Experience | Newcomers Welcome |
| Age Range | All Ages (6+) |
| Host | Mike Mearls |
| With | Teos Abadia Shawn Merwin Elisa Teague Michael Shea |
Ticket Information
| Cost | $0.00 |
| Availability | 0 of 42 available |
In 2000 with the release of the Open Gaming License (OGL), D&D fans could create, share, and sell content usable with the world’s most popular TTRPG. For over two decades, D&D enjoyed a massive creator community that helped drive the game forward. Yet, the OGL also created Pathfinder, D&D’s biggest competitor. In 2023, Wizards of the Coast attempted to cancel the license, leading to a tremendous backlash. In this panel, content creators discuss the OGL, its future, and its impact.
Special Guest
Mike Mearls
Mike Mearls has spent 25 years as a game designer, working primarily on tabletop RPGs. He led the creation of 5th edition D&D and played a critical role in the development of 4th edition. He spent three years working on Magic: the Gathering and now works on TTRPGs at Chaosium. Aside from D&D, he designed the Iron Heroes RPG and worked on a variety of other games, including Unknown Armies, Feng Shui, and Hunter: the Reckoning. His board game work includes Castle Ravenloft, Betrayal at Baldur's Gate, Axis & Allies & Zombies, and Dungeon Mayhem.