The Fine Art of the Micro Dungeon
Warning!
This event is not a current year's event. Below is for informational and historical purposes only!
| Start Date & Time | Saturday - 3:00 PM CST |
| Duration | 1.0 hours |
| Type | Seminar |
| System | Seminar |
| Location | TBD |
| Gaming Experience | Newcomers Welcome |
| Age Range | All Ages (6+) |
| Host | Mike Mearls |
| With | Teos Abadia Shawn Merwin |
Ticket Information
| Cost | $0.00 |
| Availability | 2 of 50 available |
Fantasy TTRPG game masters and designers have pursued the concept of the mega dungeon like Captain Ahab on the trail of the white whale. In this talk, you’ll learn how to craft focused, bite-sized dungeons that are compact enough for players to complete in a single, four-hour session, but rich enough that they can’t wait for the next game. We’ll discuss hard earned lessons from writing and running organized play events, the challenges of making the most out of a compact adventure space, and how to keep players focused without resorting to linear dungeon maps.
Special Guest
Mike Mearls
Mike Mearls has spent 25 years as a game designer, working primarily on tabletop RPGs. He led the creation of 5th edition D&D and played a critical role in the development of 4th edition. He spent three years working on Magic: the Gathering and now works on TTRPGs at Chaosium. Aside from D&D, he designed the Iron Heroes RPG and worked on a variety of other games, including Unknown Armies, Feng Shui, and Hunter: the Reckoning. His board game work includes Castle Ravenloft, Betrayal at Baldur's Gate, Axis & Allies & Zombies, and Dungeon Mayhem.