A sequel to my popular Horizon Zero Dawn: Mother's Children adventure! (There's no need to have played that adventure to play this one). It is a year later. Once just young hopefuls, you have now become full braves of the Nora and stories of your unique "proving" and the teamwork you demonstrated have carried far and wide in the Embrace. When a new set of machine threats appear in the Sacred Lands, you are all asked to team up again and made Seekers by the Council of High Matriarchs. You are tasked with finding and eliminating a terrifying machine that's threatening the Nora lands. Preparation, talent, teamwork, and a lot of luck will all be required to defeat this seemingly unstoppable foe. The Nora believe in you!
This is a new adventure for Savage Worlds in the universe of the Horizon: Zero Dawn video game. As with the original, this adventure encourages both the use of advanced Savage Worlds combat tactics AND role playing, with creative ideas encouraged. Don't worry, newcomers are welcome!
Find Your Table
Your event takes place in New Holland Upper at table426. Click the map to enlarge.