France, 1941. Behind the front lines of World War II, a darker war is being fought in secret. Nazi occultists, undead soldiers, and cursed beasts stalk the countryside, while Churchill’s Extraordinary Operations Executive sends a handful of elite agents to confront horrors conventional armies cannot face.
In this original World War Weird scenario, players take the roles of Allied operatives dropped into occupied France to investigate the sudden arrival of known Nazi occult researchers who have taken over a portion of a previously quiet and out of the way village.
This is a fast-moving weird-war adventure of stealth, investigation, tense roleplay, and brutal action, mixing commando missions with supernatural terror. No prior experience is required.
World War Weird is a fast-playing, rules-light OSR-style system built on a streamlined Black Hack style system. Characters attempt risky actions by rolling a d20 under one of six attributes, with simple advantage/disadvantage rules and abstract ranges that keep play moving quickly. Pregens will be provided.
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